Freddi's cousin, Calico Catfish, has invited Freddi Fish and Luther to visit her hogfish ranch at the world's first underwater Wild West town, Briny Gulch. Unfortunately, Calico Catfish has bad news. Mysterious hogfish rustlers have stolen her prizewinning hogfish!
Always the brave adventurers, Freddi and Luther offer to find the rustlers secret hideout, rescue the hogfish, and capture the culprits. Freddi and Luther need your help to bring the hogfish home to Calico Catfish and to bring justice back to Briny Gulch!
Free Version Download - 144 MB file. Freddi Fish 4 Full Version Includes:. New colorful characters.
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Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch Developer(s) Humongous Entertainment Publisher(s) (Dutch) Release Date(s) February 23, 1999 Genre(s) Point-and-Click, Adventure Platform(s) -Engine Input device(s) Keyboard and Mouse Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch is a children's point-and-click adventure game developed by Humongous Entertainment for Windows and Macintosh operating systems. The game is the fourth installment in the series and was released to the public in 1999. Contents Plot As the game opens, and are on their way to Calico Ranch to meet Freddi's cousin, Calico Catfish, who agreed to teach them to raise hogfish. When they arrive, Cousin Calico tells them that her prized hogfish herd had been rustled (which in Calico's way means 'someone came in and took them without asking', in other words stealing). Calico couldn't call the authorities as the Sheriff was possibly out of town. Freddi and Luther offer to help find the hogfish and catch the rustlers. After heading into Briny Gulch, the two detectives meet Saltwater Stella, the owner and operator of the local sodaloon.
She tells them that two suspicious characters entered the sodaloon the other day. While investigating, Luther finds a note dropped by the rustlers. It mentions a meeting at the Rusty Rustler, a local shipwreck, at high tide. When they arrive at the wreck, they enter the combination code from the note to the hatch entrance and succeed to pry open the entrance.
Freddi hears the hogfish grunting from inside. A rustler, the slim fish, stops them from entering and mentions that the hideout is for rustlers only. The rustlers are seriously fashion-cautious, so they won't accept Freddi and Luther until they have the proper attire. Using the magazine advertisment the rustler gave them, Freddi and Luther then set out to find materials for making rustler disguises. Once they have the materials for the rustler disguise, they can get in the wreck and liberate the hogfish.
Unfortunately, Luther pops out of the disguise and the rustlers captured Freddi and Luther and imprisons them. The duo soon realise their cell is just above the hogfish. Going down and meeting the hogfish, they squeeze out of a tiny hole in the hogfish cell. Exploring around the wreck and finding a hook, the two detectives free the hogfish with the hook attached to an anchor's chain locking onto the window of the hogfish's cell.
Luther engages the anchor to be lowered and the window is torn out, freeing the hogfish. Finally, Freddi and Luther need to find out who the mysterious Mr. Big could be anyone of the townfolk who had the idea of hog-napping).
Freddi explains that she and Luther passed by one of the townfolk about the plan of rustling the hogfish when they reached the hogfish cell and found the evidence. After exposing, the thief who is Mr. Big explains the whole situation about capturing the hogfish.
Freddi says to the culprit that 'you shouldn't take things that don't belong to you, it hurts other people.' And the culprit learned a valuable lesson. In the end, the rustlers get to have their dream job - hogfish ranching (they are now helping out at Cousin Calico's Ranch). Cousin Calico thank Freddi and Luther for helping everyone and gives a ten gallon hat for Freddi and a five gallon hat for Luther and teaches them how to lasso in order to be Hogfish Ranchers in the Wild West. During the credits, Freddi and Luther sing 'Home on the Range'. Sometimes, Luther adds on singing 'Clementine'. Gameplay The player takes control of Freddi Fish and her friend Luther with the goal of finding the missing hogfish and having fun along the way.
There are many environments to point-and-click through as the plot advances. The player searches for clues, collects items and interacts with colorful game characters.
The game and story are both dynamic, so every time the game is played the player will have a different experience. Items are collected to help the player solve puzzles.
The game contains many different areas to explore: the town of Briny Gulch and its surrounding environments, alongside the sunken ship. Cousin Calico's ranch is linked to Briny Gulch. Differs in the Story. The Combination to the Rustler's Hideout is different each time played. The Rustler's 10 Gallon Hat is a different colour each time played (Blue, Orange, or Purple, never White). The alphabetical letter on the Belt Buckle is different each time you play.
The Rustlers will either have a Bow tie or a Bandana each time you play. From the shipwreck, if it's a Bow tie, then Freddi and Luther obtain a small shaker which they must obtain a can of pepper from, whilst if it's a Bandana, they obtain an Air Pump. The can of pepper is used to remove a blowfish guarding a mine (which only appears when obtaining the bow tie) where Freddi and Luther will find a Harmonica, while the air pump is used to inflate a buoy atop a Suitcase, located near the cave with the Jellyfish, both of which can be traded in for either the bow tie or bandana. Sheriff Shrimp appears at a different location and scenario on each playthrough.
He'll either by hiding ashamed under a 10 Gallon Hat in one version near the spot with Gill Barker, or he'll be tied to a rudder in the other near the spot with U the Mail Snail. Obtaining the 10 Gallon Hat can either be from flossing it out from Fluke the Whale's teeth with the string obtained from rescuing Sheriff Shrimp (she also only appears in that version), or by giving Sheriff Shrimp his Starfish found in a Cave guarded by a Hungry Shark (which only appears in that version of the game in place of the rudder). The Shape of the Wheel Nut used to fix 's Cart is different each playthrough. The Person that turns out to be is different each time played, each having a different reasoning.
Play Freddi Fish 4
Freddi Fish 4 Walkthrough and Map Introduction Freddi Fish 4 is a great kids game, but it can be a little bit tricky for younger kids, and it can also be easy to get lost. The guide below tells you where things can be found, and also which rooms lead to which other rooms. It's pretty terse, I couldn't get screen grabs to work, but I hope you find it useful. Each location is given a number (e.g. Nn-xt advanced sampler.
Then there's a brief description, and then which other locations this location leads to: 1 Cousin Calico's Ranch. Right to 2 2 broken-down wagon.
Always has a sea urchin?. Left to 1. Right to 3 3 Town square.
blue guy to 4. porch to 5. up to 6, once unlocked.
right to 7 4 'Just buckles' store (Nelson) will turn a LETTER and a ROUNDED METAL PLATE into a BELT BUCKLE - throws in the belt for free. right to 3 5 porch. Once you have the HAT, click on the character who has the desired color, and the use the HAT on the spittoon to change it to the correct color. swinging doors to 8. left to 3 6 entrance. left to 11 7in front of rustler's hideout. click on hatch to 9 8 saloon.
Has clue with COMBINATION on ground. left to 5 9 hatch.
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click on number pad to 10 10 number pad. Enter COMBINATION from 8. Then click on the rustler to learn what you have to get. left to 7 11 workmen. Click on them to learn what size WOOD they need. When you give them WOOD, they will let you borrow the SCREWDRIVER.
left to 12. up and to the right to 13.
right to 6 12 Gil's gum and wheel nut company. Sells GUM for 2 urchins, WHEEL NUTS for 3. right to 11. left to 26 13 Sahara Slim. Wants a HARMONICA. Has a BOWTIE.
left to 11. up and to the right to 14. right to 15 14 E. Tippet in the mailbox. Download driver canon mp 2370. Will give ROUNDED METAL PLATE once mail arrives. left to 13. up and left to 21 15 free WOOD.
left to 13. up and to the right to 16. right to 17 16 outside ship.
through the porthole to 19. down and to the left to 15. down and to the right to 20 17 fluke. left to 15. inside to 18 18 inside Fluke's mouth. Has a HAT stuck in it. Use the ROPE to floss it out.
Freddi Fish 4 Download
left to 17. 19 water level is too low to enter at start. Use the HANDLE in 20 to allow entry. Then you are in the 'barrel room' - barrels of lemon grass (yellow), pepper (black), and cayenne pepper (red). right to 16.
through door to 32 20 sunken ship's match. Needs a HANDLE. Put the HANDLE on the sail, use it, and it raises the water level - you can now enter the porthole at 19. up to 16 21 in front of cave. right to 14. left to 22. up to 23 22 mail deliverer U.
Wagon needs a NUT - remember the shape. When you put on the NUT, you are taken to 14, and can get the ROUNDED METAL PLATE. right to 21. up to 24 23 sherriff caught spinning on propeller. When you have stopped the propeller, talk to sherriff shrimp. Click on the ROPE, the sherriff will give it to you.
left to 21. inside the hole in the ship to 25 24 bubble game. Returns to 22 when done. 25 propeller control room click on colors until you don't hear the propeller turning.
left to 23 26 by wanted poster. right to 12. left to 27. up to 28 27 in front of cave. right to 26. up to 29 28 pufferfish.
get past pufferfish to 31 by giving PEPPER. left to 26 29 cave with jellyfish. right to 27. left, when jellyfish are on their way up, to 30 30 end of cave. right to 29 31 can enter once you give PEPPER to the pufferfish has 'KELP' letters - can use SCREWDRIVER if you need this one. Has HARMONICA. left to 28 32 'MSG' room.
Has SPICE CONTAINER. Has letters 'M', 'S', and 'G' you can pry off with SCREWDRIVER. through door back to 19 Comments? Hope you found this page useful, if you have any comments please drop me a line.
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